Game Design.
Design
Guilherme Losan
SKILLS
Modeling / LookDev /
Rendering
Date
Last Update – 2025
Scope
Personal Study
This project is a collection of personal studies focused on game design and 3D art. It brings together techniques I’ve been developing over the years — including modeling, look development, and rendering — as part of my transition into the game industry.

Potify
Hard Surface prop study based on a concept by artist Sheng Lam.
Modeling in Blender, textures made using the substance painter and rendering in UE4.
My thanks to the entire InsightZ community, Marcos Brito, Thiago Cordeiro and Sheng Lam. Concept Artist: Sheng Lam:
Other Projects.
Alongside Potify, these are other creative projects I’ve worked on — each one exploring different styles, techniques, and visual challenges.




