3D Arts.
Models and renders exploring form, light, and texture. Compositions that turn ideas into striking scenes.
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Models and renders exploring form, light, and texture. Compositions that turn ideas into striking scenes.
Visual creations that balance aesthetics and strategy. From branding to promos — always with purpose.
Assets, concepts, and visuals made for immersion. From worldbuilding to details — made to play and dream.
Graphic Designer at Iron Studios for 3 years, with a growing focus on visual concepts for booths, 3D mockups, and the development of creative ideas for activations at events and trade shows.
Creative Lead at Armac, responsible for developing key visuals and supporting other departments with visual communication and marketing needs.
Art Director at Eagle, responsible for creating digital and print assets, key visuals for campaigns and events, and developing layouts for websites and e-commerce platforms.
Game Dev & Game Art short course.
Visual Communication Technical Course
Bachelor's Degree in Advertising and Marketing